Wheel Of Karma: A Tulku Odyssey - Readme
Expansion pack info
About the mod
mod presentation | RPG elements (+related config)Overview
Title | Wheel Of Karma: A Tulku Odyssey (Part 1) |
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Author | ![]() |
Description | A Tulku themed campaign based on Portal of Praevus (actually a sequel) focusing on storyline, puzzles, RPG elements and other surprises. |
Download | https://www.moddb.com/mods/wheel-of-karma-a-tulku-odyssey |
Instructions |
Don't hesitate to send feedback: I'll fix the bugs you report and update the mod. |
Content | 1 episode, 6 maps this far (20 to 30 planned in the final release) |
Single Player | ![]() |
Cooperative | ![]() |
Deathmatch 2-4 Player | ![]() |
Difficulty Settings | ![]() |
Customized stuff | Imported, adapted or brand new textures, graphics, sounds, musics, progs... |
Base | New from scratch |
Known Bugs |
Some brush work briefly disappears on the Summit map when you walk in a certain direction, probably due to too much lights on brush faces and the engine can't follow but go on walking and it's back to normal right away. Due to the highly customized progs, bugs are always possible (actually some occured even in the vanilla game!). Everything should be okay but save your games fairly often, just in case (notably before you summon a White Servant). |
Copyright / Permissions |
Authors may borrow some contents for their own work provided they ask me first. You may distribute the mod in any electronic format, provided you leave the included readme file intact (with no modifications). In such case, please also have the courtesy to ask me first. |
Thanks
A big thank you to | for |
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Id and Raven | Creating fantastic games that still federates fans from all over the world decades after their release |
Amtinaoüs, a French electronic music band of the same era that inspires me for about as long as the aforementioned games (a whole bunch of proper nouns in the mod are tributes to their tracks) | |
The authors of all tools used (especially Shanjaq for his engine adaptations tailored for Wheel Of Karma and Eric W. for his super kind availability) | |
Redfield | The exclusive wonderful tibetan flags he made for me + his good avdvices |
Kell | The stunning skybox he kindly adapted especially to fit the Summit map needs |
Preach | All his precious map hacks & tricks |
WhirledTsar and Mathuz | Their precious beta testing, help, advice and more |
dumptruck_ds | His fantastic video tutorials series about mapping & TrenchBroom |
Func_MsgBoard community | Valuable support and help |
HexenWorld community | Valuable support and help |
Brian Waak | His Ovinomancer Imp, on which the White Servant is based |
Artist John Fleming | His Grass Blades located in Seattle, used to make the texture found in one of the secret areas |
Rino | His famous missionpack which inspired me to start this crazy long-term endeavor |