Mapping tips & tricks
Solutions & workarounds for Hexen II mapping problems
Some of those tips & tricks may be known already. I (re?)discovered them on my own because I needed solutions to practical problems I faced while working on Wheel Of Karma: A Tulku Odyssey. So they might be useful to you for your own Hexen II projects as well, who knows...They come in different flavors:
Mapping T&T involving some HexenC coding (and progs.dat recompilation) | |
Mapping T&T with no coding | |
Mapping Academy: not so much T&T, but rather tutorials about overlooked native features in Hexen II | |
Inky's new exclusive features designed for Wheel Of Karma |
The list will grow over time...
- Whoso pulleth out this sword of this stone -
How to masterize rewards dropping
- 01/08/2022 - Unblock chains - Part 2 -
How to set up even more complex chains of events
- 01/03/2022 - Pimp my model -
New cool client effects for 3D models
- 12/29/2021 - Water, Air, Life. -
Tricks for outdoors settings
- 04/16/2021 - Unblock chains - Part 1 -
How to set up complex chains of events
- 04/12/2021 - Hubs not drubs -
How to logically connect maps and use puzzle pieces
- 02/20/2021 - Rotating doors -
How to set up rotating doors
- 08/31/2020 - You shall not pass! -
How to prevent monsters from going somewhere
- 07/26/2020 - Ticket to Ride -
Smart ideas to leverage the func_train_mp entity
- 05/22/2020 - Stairway to Heaven -
How to make a ladder and use CLIP brushes
- 05/19/2020 - Better call Mario! -
How to fix a leak in a map
- 05/18/2020 - Fashionable debris -
How to change the skin of a 3D model
- 05/10/2020 - Follow the Yellow Brick Road -
How to keep the player aware of their objectives
- 05/07/2020 - Ending on a high note -
How to make a nice intermission screen with text and backgroung image
- 05/06/2020 - Armors Unmessed -
How to enforce armor bonuses no matter the player class
- 04/30/2020 - Secrets a la Quake -
How to make Quake style secrets in Hexen II maps
- 04/28/2020
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Have a topic you'd like to see in the list? Drop me an email.
